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Weekly Blog

So this is a blog post I have been holding back for a few days. Mostly because I have to admit several failures on my part. But, part of being open with your community is sharing your loses with your victories.
The biggest failure to admit here is that we can't deliver the quality game we wanted to make for you by the end of May (as recently promised.) I've been full time indie for the past two weeks (more on that in a second) and we might just barely be able to hit all our initial goals for Organ Trail: Director's Cut by the end of the month. My problem though, is that the game is not really turning up the way I... [Read More]

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